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341. New Engine Trails - in Test Server Feedback [original thread]
in time, for now they do look awesome already :D
- by Morgan North - at 2011.11.14 19:16:00
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342. Were the nebulae changed at all with this patch? - in Test Server Feedback [original thread]
I suspected that was the case, but couldn't confirm it. :) That... is awesomly good.
- by Morgan North - at 2011.11.14 19:15:00
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343. Were the nebulae changed at all with this patch? - in Test Server Feedback [original thread]
I think stars were added, and some were drawn closer and farther, making it look very much alive.
- by Morgan North - at 2011.11.14 18:53:00
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344. New login screen thoughts. - in Test Server Feedback [original thread]
If anything I think the ships fly a bit too close-by to the screen. And they don't have engine trails!
- by Morgan North - at 2011.11.14 18:51:00
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345. New Engine Trails - in Test Server Feedback [original thread]
Maybe they just need to have a bit of the heat-effect applied around their edges to make them look like heated regions of waste.
- by Morgan North - at 2011.11.14 18:49:00
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346. The Asymmetric Raven Hull - in Test Server Feedback [original thread]
Moments of Inertia over Principal Axis are the reason why everything maneuvreable (stable or unstable) is inherently symetric. In fact, it puzzles me why th race bent on efficiency (Caldari) failed to spot that little physics cornerstone.... That...
- by Morgan North - at 2011.11.14 11:33:00
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347. Bugs: - in Test Server Feedback [original thread]
- Ishokune Ships fail to load. (All) - Duvolle Labs ship fail to load. (All) Both these bugs result in the hangar/ship spin being disabled untill game is restarted. - When dragging drones, in the fitting window to the drone bay, it marks the con...
- by Morgan North - at 2011.11.11 15:17:00
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348. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
I'm always confused about why the Railguns don't have the highest alpha damage, while having lowest DPs. Thinkabout it... A railgun works by expending electrical energy (cap) to boost a charge to incredible speeds. It would make sense the weapo...
- by Morgan North - at 2011.11.11 01:15:00
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349. New V3 Ship Textures - in Test Server Feedback [original thread]
*No Duvalle Labs scheme loads.
- by Morgan North - at 2011.11.10 21:31:00
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350. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Quote: Oh. Cool. So tell me Ace: When your ship goes 800 m/s and your enemies goes 801 m/s, what great piloting stunt are you going to pull off to close range if you are 30km away. Best sentence ever.
- by Morgan North - at 2011.11.09 17:59:00
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351. Variant hulls - in Player Features and Ideas Discussion [original thread]
Greeings, time for a new silly idea thread. :D Now, I know that CCP is reluctant on putting out new ships in EVE, due to balancing and whatnot. So it dawned on me... Make varint hulls. Its awesome we're finnaly getting variant paintjobs, and th...
- by Morgan North - at 2011.11.07 11:03:00
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352. Blaster, Gallente and its issues. - in Player Features and Ideas Discussion [original thread]
I've been eyeing the arguments and the proposed fixes to the whole blasters/gallente issues, and I do have a solution I'd like to see considered. Basically, the problem with gallente is that their ships are slow and heavilly tanked, and count on ...
- by Morgan North - at 2011.11.01 12:11:00
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353. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Here's a stupid idea... ...Remove Insurance for any player-corporation belonging member, when shot by concord. Basically, all the newbies who don't have a corporation get to keep their ISK, while players who belong to a greater plyer-run corpor...
- by Morgan North - at 2011.10.14 11:52:00
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